python--敲击木鱼积攒功德小型项目(更新版(2))
原创前言:前几天上课闲着没事写了一个python敲击木鱼积累功德的小项目,当时纯粹就是写着玩,回顾一下鼠标事件的东西还记不记得,发现这个博客的点赞和收藏量还挺高的,我当时也没有把它当回事,后面也有很多人问怎么实现的,想让我再添加一些其他功能!
随着点赞量和关注量不断增高,我又重新看了一下博客,感觉过于简单了,实在不配当当时python热榜的第一,所以我又把代码给稍微大改了一下,在原来总体实现的基础上添加了如下功能!
我们先看原来的效果:
1:实现了点击鼠标会弹出切换功德+1的surface界面,鼠标松开回复原先界面!
2:随着鼠标按键的按下同时也会伴随木鱼敲击的空灵的声音!
本次更新之后的功能有:
1:点击鼠标按键会出现功德+1和累计敲击多少次,积累了多少功德的新画面
2:优化了声音的play,降噪处理!
3:增加较强的互动性能,在不断的积累功德的过程中,会不定时随机出现意想不到的的互动效果,极大程度增加了该程序的趣味性!
ps:下次更新可能会在半个月后了,届时会使用tk的模块添加登录注册,以及网络编程的使用用户功德的统计排行榜!最近期末,还请谅解!
好了,话不多说,直接上代码:
import pygame from locale import * pygame.init() pygame.mixer.init() screen=pygame.display.set_mode((700,500)) pygame.display.set_caption("木鱼功德")
img1=pygame.image.load("images/muyuluck1.jpg")
img2=pygame.image.load("images/muyulucky2.png")
img2=pygame.image.load("images/zan.jpg") img3=pygame.image.load("images/qw.png") rect1=img1.get_rect()
muyulucky = pygame.mixer.Sound(sound/muyu.WAV) muyulucky.set_volume(0.4) if pygame.mouse.get_focused():
获取光标位置,2个值
ball\_x, ball\_y = pygame.mouse.get\_pos()
screen.blit(img1, (-180, -100)) count=0 f = pygame.font.SysFont(华文楷体,50) f1 = pygame.font.SysFont(华文楷体,30)
生成文本信息,第一个参数文本内容;第二个参数,字体是否平滑;
第三个参数,RGB模式的字体颜色;第四个参数,RGB模式字体背景颜色;
text = f.render("功德+1",True,(255,0,0),(0,0,0))
text1=f1.render("今日积累功德"+str(count)+"次",True,(255,0,0),(0,0,0))
获得显示对象的rect区域坐标
textRect =text.get_rect()
text1Rect =text1.get_rect()
设置显示对象居中
textRect.topleft = (30,30)
text1Rect.topleft = (450,30)
flag = False while True: for event in pygame.event.get(): if pygame.Rect.collidepoint(rect1, (ball_x, ball_y)) and event.type==pygame.MOUSEBUTTONDOWN: muyulucky.play() flag=True count = count + 1 text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(text1, text1Rect) screen.blit(text,textRect) if count==8: f2 = pygame.font.SysFont("华文楷体", 25) text2 = f2.render("今日积累功德8次,去表白应该不会被拒绝太难堪哦", True, (255, 0, 20)) text2Rect = text.get_rect() text2Rect.topleft = (60, 150) screen.blit(text2, text2Rect) if count==10: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==20: f2 = pygame.font.SysFont("华文楷体", 25) text3 = f2.render("手速这么快干嘛,这是敲木鱼积功德,不是你dfj", True, (230, 90, 80)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) if count==22: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==28: f2 = pygame.font.SysFont("华文楷体", 25) text3 = f2.render("tmd,我看你不是敲木鱼,是泄火吧", True, (255, 200, 20)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) if count==30: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==40: screen.blit(img2, (-210,10)) if count==41: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==50: f2 = pygame.font.SysFont("华文楷体", 25) text3 = f2.render("今日功德累计50次了,小熊后台奖励你一只女朋友!", True, (255, 0, 0)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) screen.blit(img3, (-300, 0)) if count==51: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日积累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect)
pygame.display.flip()
if pygame.Rect.collidepoint(rect1, (ball\_x, ball\_y)) and event.type==pygame.MOUSEBUTTONUP:
flag = False
text = f.render("功德+1", True, (0, 0, 0), (0, 0, 0))
textRect = text.get\_rect()
textRect.topleft = (30, 30)
screen.blit(text, textRect)
if count==40:
screen.blit(img2, (-210, 10))
if count==50:
f2 = pygame.font.SysFont("华文楷体", 25)
text3 = f2.render("功德积累是好事,凡事有个度!", True, (255, 0, 0))
text4 = f2.render("小熊后台检测到你今日功德累计50次,看张照片放松一下吧!!", True, (255, 0, 0))
text3Rect = text.get\_rect()
text4Rect = text.get\_rect()
text3Rect.topleft = (60, 150)
text4Rect.topleft = (0, 180)
screen.blit(img3, (-300, 0))
screen.blit(text3, text3Rect)
screen.blit(text4, text4Rect)
pygame.display.flip()
if event.type==pygame.QUIT:
import mouse
pygame.quit()
pygame.display.flip()
截图:
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